Monday, June 18, 2007

Strike Force Commander

Well, here I sit at the office, waiting for an appointment to get under way. I decided that I could dash off a few notes to update the world at large of my progress on my skirmish game Strike Force Commander.

When I say "skirmish" I do not mean Company Level game where my units move in Skirmish Formation. I actually mean, Small unit game of individual minis moving about the board fighting a small skirmish against other small enemy units.

See, most modern Company level games I see describe themselves as "skirmish" games, when in fact they are whole battle games that simulate full engagements between sizeable forces, not smaller skirmishes between a few combatants.

That being said, I noticed a need for a playable set of historical skirmish rules. Most WW2 skirmish rules I've seen are down right unplayable, unless you are an accountant. Since I'm the kind of guy who wants to have a good, tense, game in under 45 minutes, I decided to fill that niche with my own design. And so, SFC was born.

My current plan is to have the rules finished this year for release next year. I will have the main rule book that will also have competitive strike force lists for tournament play (yes, I said tournament), and then later there will be campaign books for the three different eras/periods that I'm covering. The eras are Ancient/Medieval, Early Modern, & Modern Warfare.

I have yet to see a set of skirmish rules focused on tournament play. Most are campaign based. SFC will let you build a force that is badass and can be played right out of the gate, instead of having to start small & build up like a campaign. I like both, but wanted to be clear that both are great options.

I recently noticed that Warhammer Historicals will be releasing Legends of the High Seas. Undoubtedly a Legends of the Old West variant for Pirates & Swashbucklers. This has motivated me to get my ass in high gear and get SFC published before WH makes a skirmish game for all of the cool periods.

Since I don't get paid to sit around and write games, I'll be getting back to work...


  1. Just got back from two days in Reno. Last night me, Chas, & Scott went over to Joe's house and had a blast play testing Strike Force Commander.

    The guys were really helpful with the feedback, and I think I'm on to something really tasty here.

    Joe just can't wait for my points values on weapons & traits to get done so he can have his British Commandos for WW2 games.

    They gave me endless shit about showing up with un-painted, partly primed Fallschirmjager...guess I had it comin' after years of breakin' their balls over the same thing!

    Gotta get more typing done. Also wanna get me some Venexia Landsknecht figs in 15mm. Don't know what I'll do with them, but I want them. Thinking about getting the new edition of 1644 too. Looks great, the game is a good set of rules from what little I've read of my original set, and they finally have Thirty Years War lists as well as Joe's 17th Century Polish.

  2. That was some good shit on Friday. I starting to browse around for Vikings to oppose my Normans...

  3. Yeah, it was. I'm looking for more TYW shit on the web. Mostly for conversions. I should just paint the stuff I have.

    I ordered 1644 the other day. Plus some wire pikes from Foundry. It was all postage free with their 1644 deal. And the book was 42 on sale instead of 52 which it normally retails for.

    You'll also like the changes I've made to Close Combat. Much more realistic.