I'll be frank, when I started Strike Force Commander over two years ago, I didn't think I would still be writing. Of course, I was just gonna write a simple WWII skirmish game, and then realized that if I did it correctly, I'd have an 'all periods' product. Hence, the extra time in production...
Now, granted, I have a lot of other important things to do, and writing a game is what I consider my 'part time job'. Some days I get more time than others, and finally, I see the light at the end of the tunnel.
Along the way I have had to make some decisions that have expanded and narrowed the scope of the game. All told, I'm extremely proud of what I'll be offering, and really do think it will be a breath of fresh air for gamers everywhere.
In the mean time, I just keep plugging along.